What’s intriguing is how there is no linear way “to tell” something in gaming, since meaning is not imposed. Rather, it emerges from a mediation process with each and every player. It takes a lot of effort and trust to abandon total control when you are trying to tell a story, and rely heavily on players, but that’s one of the most unique characteristics of games. —Pietro Righi Riva + Nicolò Tedeschi

Pietro Righi Riva and Nicolò Tedeschi are the two-person team that make up Santa Ragione. They are based in Milan, Italy.

In motion above is their one-button game, Fotonica. It does everything it needs to and nothing more. It has no need for rewards or checklists, because the simple act of playing the game is exhilarating and enjoyable. It is refreshing to play a game whose developers understand the value of what they created, and felt no need to muddy the waters with unnecessary content.

Santa Ragione are making their next game available exclusively as part of the LA/GS Game Pack. Donate $15 to LA Game Space to receive Santa Ragione’s next game along with 30 other video games that you can’t get anywhere else!

The LA Game Space is a project that deserves to happen, and the backer rewards alone are well worth the pledge.

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    whoa god this reminds me of Mirror’s Edge except more trippy and probably like 100% more inclined to give me motion...
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    Ooooooooooh shiiiiiiiiiiiiiiiiiiiiii… If you’re a fan of digital art and/or the whole independent gaming scene then it...
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